Stars Lines

Welcome to the presentation page of my project Stars Lines. This project will be an action-oriented Platform Game demo. Its main goal is to be a support for me to master the Unity3D game engine.

 My GitHub : https://github.com/Creations-Venator/Demo-Unity

 Download the latest build available : https://www.dropbox.com/scl/fo/voepqihx5gwaplyv2d04v/h?dl=0&rlkey=57zzo19uet79xjrczmua49ii0

Gameplay & Enemies :

The player has a range of actions that I have implemented based on the classic moves in 2D platform games:

Jump: ( Space key ) Essential ability in all platform games. It will often be used here to dodge attacks or to shoot at a slightly higher target. Dashing and jumping on an inclined surface allows you to jump much higher. There is a bonus that confers the famous double jump.

Dash into jump


The Dash: ( Right click ) It is a fast horizontal movement. This ability has a 2 second cooldown (i.e. time to reuse of 2 seconds)
The player is briefly untouchable during its use. It is a mobility tool, but also a dodging and damage tool: Running through an enemy inflicts damage. It is possible to hold the key down to channel the dash. Releasing the key will then trigger a faster dash and double the distance. It is possible to use a Jump in the middle of a Dash, the Jump will then throw the player even higher. 

Simple Dash

Dash after channeling

Single Shot: ( Left click ) This is a slow energy projectile that is projected horizontally in front of the player. It deals moderate damage and has a cooldown of 0.4 seconds.
For now, it serves no purpose other than to wound enemies.

Laser Shot: ( Left click ) It is possible to hold the key to channel a powerful Laser when releasing the key. This laser inflicts about 3 times more damage and can pass through anything (walls or enemies). The player is paralyzed for 0.3 seconds when he uses this ability.



Stars Lines will have about 5 different enemies to fight. For the moment, 3 of them are already present in the first build:

Disruptor

The Disruptor: A small propeller-driven drone whose very presence disables interactive elements of the level (moving platforms for now). It patrols in a U-shaped pattern, trying to match the player's position if it is close enough. A red ' ! ' appears above the disruptor when it adapts its movements to threaten or attack the player. This mob does not chase the player and will simply generate an energy discharge when its target comes into contact with it. A disruptor will pass through players, it can even pass through walls, making it more elusive in tight areas.

Sentry

The Sentry: This is an automatic robot that must ensure the security of an assigned area. However, like the other automatons in the game, it will be hacked and reprogrammed to attack the player. The only level takes place in an area called the Dome, it was meant to be a haven of peace and harmony. In order to provide a sense of serenity and security, the Sentinels have the appearance of simple electrical bollards. As these bollards are very present throughout the level, it is easy to hide Sentinels in them, which will take advantage of a rather fearsome surprise effect. This Mob uses 2 slightly different ways to attack: If its target is horizontal, it deploys an aiming laser that fires rapidly at the player after 0.5 seconds of the target hitting the laser. If the mob is high up in relation to its target, it will rotate its laser sight and fire at the slightest touch. In this case, if the sentry is in an elevated position, it will not move. But otherwise, it will move to the right or left after each shot. A sentry's shots are very fast and benefit from a small perforation: they do not dissipate immediately after hitting a wall or a target. However, they can hit other mobs in the area (Friendly fire).
Currently, it's not very efficient to use sentinels to destroy other mobs because the shots are too hard to dodge. But this aspect will be improved when the project is finished.


Slicer drone

The Slicer drone: An aerial robot that allowed the terraforming necessary for the construction of the Dome. They razed several hectares of forest with powerful circular saws. They are not supposed to be used in combat. But those responsible for the general attack on the Dome seem to have equipped some of the old Slicer drone with an aggressive algorithm. In game, Slicer drone with a red 'eye' will be hostile and aggressive, making long sweeping movements at high speed in attempt to hit the player. The behaviour of these mobs is quite unpredictable (a bit too much so), but once the player has been detected, they will always try to attack him, either directly or after feinting.
Deblayers with a green "eye" remain passive and act as somewhat unstable and dangerous moving platforms.  Indeed, the upper part of a Clearer is a solid platform, but the player's weight directs it slightly towards the ground. Furthermore, after 1 second of standing on a Clearing House, it triggers its self-destruction and then explodes violently after another 2 seconds.  Later on, it should be possible to easily ride on these enemies.

Sentry on a passive Slicer drone

Aucun commentaire:

Enregistrer un commentaire

Mon Twitter

Planet Minecraft